My name is Willow O'Hara (she/her), and I'm a passionate systems designer with a love for creating immersive gaming experiences. I enjoy tackling challenges head-on and adapting to evolving project needs. When it comes to my personal tastes, my favorite game is Magic: The Gathering, and I like creating similarly deep, cerebral experiences in my own games.
Skills:
-Experience working in interdisciplinary teams developing unique experiences
-Adaptability and Ideation
Product Owner, Double Down: A fast-paced FPS for high-octane high rollers made in Unreal Engine 5.
Solo Designer, Gungliss: A chaotic puzzle game made in Unity that adds guns to the classic block-stacking formula.
Meta Progression Designer, Project: HERO: A single-player hero shooter with a colorful cast and nearly a dozen levels made in Unity.