Yeah, I Could Do That

A tabletop party game where players compete to determine who could best complete various absurd challenges.

Date: Spring 2025

Duration: 4 months

Role: Solo Designer

Genre: Party

Platform: Tabletop

Gameplay

In this game for 3-4 players, players are given various challenges, and must devise a plan to complete that challenge using their hand of support cards, which add things to make the plan easier, while using drawback cards to sabotage their opponents’ plans.

Balance

While casual party games can frequently be written off as “not needing” to be precisely balanced, adding a balancing tool to this game’s systems opened up many design opportunities. Each challenge card has 1-3 “slots” for support and drawback cards, placing a limit on the number of cards of that kind that a player can have affecting their plan. Along with adding some more texture to the gameplay by creating variation in the amount of cards played each round, the slots can be used as “knobs” to tune challenges of disparate difficulty levels into a closer range.

If a challenge is particularly difficult, it can have more support slots than drawback slots, allowing players to focus on utilizing their support cards to complete the challenge rather than using them to overcome drawbacks.


Conversely, if a challenge is particularly simple, it can have more drawback slots than support slots, encouraging players to use their drawback cards more liberally and stop a player close to victory from easily taking the round.

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